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Table 4 Accelerometer-assessed participant characteristics

From: Physical Activity and Self-Determination towards Exercise among Esports Athletes

 

Total (n = 18)

Category 1

Category 2

Category 3

Category 4

Category 6

Age (Median IQR)

20 (3.50)

20 (2.0)

19 (1.0)

25 (0.0)

20 (0.0)

23.5 (5.50)

Gender

      

Male (n %)

13 (72.2)

7 (38.9)

5 (27.8)

-

1 (5.6)

-

Female (n %)

5 (27.8)

-

-

1 (5.6)

-

4 (22.2)

BMI (Median IQR)

23.4 (5.76)

26.1 (9.40)

20.5 (1.39)

25.2 (0.0)

24.6 (0.0)

23.9 (5.21)

p-value

0.48

     

Esports Title

      

League of Legends (n %)

13 (66.7)

5 (27.8)

2 (16.7)

1 (5.6)

-

3 (16.7)

Overwatch (n %)

3 (16.7)

1 (5.6)

-

-

-

1 (5.6)

Valorant (n %)

2 (11.1)

1 (5.6)

1 (5.6)

-

-

-

Rocket League (n %)

1 (5.6)

-

1 (5.6)

-

-

-

Esports Level

      

Professional

1 (5.6)

1 (5.6)

-

-

-

-

Collegiate/ Intervarsity

14 (72.2)

5 (27.8)

4 (22.2)

1 (5.6)

-

3 (16.7)

Casual

4 (22.2)

1 (5.6)

1 (5.6)

-

1 (5.6)

1 (5.6)

BREQ-3

      

RAI

5.25 (6.13)

5.50 (7.25)

4.00 (3.25)

-2.25 (0.00)

5.50 (0.00)

6.75 (4.44)

Intrinsic Regulation

3.50 (1.31)

3.50 (1.63)

3.75 (1.00)

2.75 (0.00)

3.00 (0.00)

3.25 (1.13)

Integrated Regulation

2.50 (2.38)

2.50 (1.88)

3.25 (2.25)

2.00 (0.00)

2.00 (0.00)

3.50 (1.50)

Identified Regulation

3.50 (1.44)

3.50 (1.00)

3.50 (2.00)

2.25 (0.00)

2.50 (0.00)

3.88 (0.44)

Introjected Regulation

2.75 (1.44)

2.75 (1.00)

2.75 (2.25)

2.50 (0.00)

1.00 (0.00)

2.63 (1.56)

External Regulation

1.75 (2.00)

1.50 (1.38)

2.00 (1.25)

3.75 (0.00)

2.00 (0.00)

1.00 (0.81)

Amotivation

1.38 (0.75)

1.50 (0.62)

1.75 (1.00)

1.75 (0.00)

1.00 (0.00)

1.00 (0.06)

  1. Note No participants had an in-game rank categorised within category 5. ‘-’ no participants within that group. RAI = Relative Autonomy Index; BREQ-3 = Behavioural Regulations in Exercise Questionnaire-3