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Table 4 Characteristics of the five proposed training categories

From: Many Pieces to the Puzzle: A New Holistic Workload Approach to Designing Practice in Sports

Training category

Physical fidelity

Cognitive fidelity

Physical demand

Cognitive demand

General description of aims

Specific perception–action goals

Fundamental Cognitive Capacity (FC-c)

Low to Moderate

Low to Moderate

Low to Moderate

Moderate to High

Increase capacity to take-in and process sensory information

Uptake of Information

Fundamental Physical Capacity (FC-p)

Low to Moderate

Low to Moderate

Moderate to High

Low to Moderate

Increase capacity to carry out actions through improved flexibility, strength, speed, etc.

Execution of Motor Solutions

Motor Skill Arsenal (MSA)

Moderate to High

Low to Moderate

Low to High

Low to Moderate

Develop the range of actions available to be applied in various scenarios, without specific focus on cognitive elements

Selection of Motor Solutionsa

Execution of Motor Solutions

Software Development (SD)

Low to Moderate

Moderate to High

Low to Moderate

Moderate to High

Develop the ability to make decisions, but with minimal focus on carrying out actions at competitive levels of performance

Uptake of Information

Utilization of Information

Game Innovation (GI)

Moderate to High

Moderate to High

Moderate to High

Moderate to High

Allow exploration of the system of a competition-like environment, identifying affordances and executing on them

(Consolidating work from MSA and SD categories)

Uptake of Information

Utilization of Information

Selection of Motor Solutionsa

Execution of Motor Solutions

Recovery

Low to Moderate

Low to Moderate

Low to Moderate

Low to Moderate

Regeneration/restoration of cognitive and physical resources and capacities

N/A

  1. a”Selection” refers to both deliberate and instinctive actions (see Footnote 1)