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Table 1 Frequency of video-verified impacts by game time and playing position

From: Verifying Head Impacts Recorded by a Wearable Sensor using Video Footage in Rugby League: a Preliminary Study

  

Video-verified

Sensor-recorded 10 g+

Sensor-recorded 10 g to < 20 g

Sensor-recorded ≥ 20 g

Sensor-recorded and video-verified ≥ 20 g

Sensor-recorded and video-verified 10 g to < 20 g

 

Playing hours (min)

Game impacts (n)

Impacts per game hour (n)

Game impacts (n)

Impacts per game hour (n)

Game impacts (n)

Impacts per game hour (n)

Game impacts (n)

Impacts per game hour (n)

Game impacts (n)

Impacts per game hour (n)

Game impacts (n)

Impacts per game hour (n)

1st half

44.6 (2673)

1545

34.6

1632

36.6

1249

28.0

383

8.6

370

8.3

768

17.2

2nd half

44.6 (2673)

1452

32.6

1540

34.5

1144

25.7

396

8.9

362

8.1

680

15.2

Forwards

35.3 (2117)

1716

48.6

1323

37.5

902

25.6

421

11.9

407

11.5

798

22.6

Backs

53.8 (3229)

1281

23.8

1849

34.4

1491

27.7

358

6.7

325

6.0

650

12.1

Total sample

89.1 (5346)

2997

33.6

3172

35.6

2393

26.9

779

8.7

732

8.2

1448

16.3