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Table 4 Descriptive statistics and analysis of group EGAIC and HRV between resting metabolic rate and gameplay metabolic rate

From: How Much Energy Do E’Athletes Use during Gameplay? Quantifying Energy Expenditure and Heart Rate Variability Within E’Athletes

N = 13

Resting metabolic rate, median (IQR 25–75)

Gameplay metabolic rate, median (IQR 25–75)

p-value

Effect size

EGAIC variables

VE (L/min)

6.70 (5.95–10.3)

8.58 (7.99–9.63)

0.13

− 0.36

V̇O2 (L/min)

0.27 (0.24–0.30)

0.29 (0.24–0.35)

0.02*

− 0.60

V̇CO2 (L/min)

0.20 (0.19–0.27)

0.27 (0.24–0.33)

0.01*

− 0.67

RER

0.84 (0.80–0.88)

0.91 (0.86–0.94)

0.08

− 0.45

EE (kcal/min)

1.28 (1.16–1.49)

1.45 (1.20–1.77)

0.02*

− 0.64

PM EE (kcal/min)

5.55 (5.00–6.43)

6.26 (5.20–7.41)

0.02*

− 0.64

HRV variables

HR (bpm)

84.5 (74.1–96.1)

87.1 (80.3–104)

0.01*

− 0.74

RR (ms)

710 (624–810)

689 (579–747)

0.02*

0.71

RMSSD (ms)

35.9 (25.7–46.9)

34.0 (21.8–44.8)

0.49

0.23

pNN50 (%)

11.2 (3.32–33.9)

12.9 (2.36–23.8)

0.34

0.32

HF (ms2)

368 (230–1022)

603 (254–856)

0.73

0.12

LF/HF (ms2)

3.10 (1.82–4.18)

2.06 (1.55–3.57)

0.45

0.25

  1. Note*= significance (Wilcoxon test- p < .05). VE = ventilation; V̇O2= oxygen consumption; V̇CO2= carbon dioxide elimination; RER = respiratory exchange ratio; EE = energy expenditure derived from RER and V̇O2; PM EE = Peronnet and Massicotte energy expenditure; HR = Heart Rate; RMSSD = root mean square of successive differences; pNN50 = Percentage of successive normal sinus RR intervals more than 50ms; HF = High frequency; LF/HF = Low to High frequency ratio