Skip to main content

Table 1 A selection of constraints and contextual factors from team sports unless otherwise specified, which can currently be measured, or could be better measured through improvements in technology

From: Methodological Considerations for Furthering the Understanding of Constraints in Applied Sports

Group

Constraint category

Constraint/context

Constraint examples in the literature

How technology can improve measurement of this constraint

 Application of technology in other disciplines

Match events

Task

Location and type of match event

Kempton et al. [43], O’Shaughnessy [44]

Automated ball tracking through computer vision

 

Task

Sport specific events, e.g. Australian football—kick type (drop punt, snap, etc.); hockey—hit type

Slade [45], Hughes and Franks [46]

Automated detection of events via computer vision or device on athlete/equipment (i.e. ball or stick)

Traffic event detection [47]

Task

Shot location

- Angle/distance of goal face visible

Pocock et al. [48], Goldsberry [49]

Player and ball tracking aligned with game logs

 

Task

Time in possession

- Individual possession length

- Length of possession chain

- Team split of previous 10 mins

Higham et al. [50], Robertson et al. [32]

Player and ball tracking aligned with game logs

 

Task/individual

Shot trends: ‘hot hand fallacy’

- Team

- Individual

Skinner [51], Bar-Eli et al. [52]

Player and ball tracking aligned with game logs

 

Individual

Disposal efficiency

- In game

- History

Pocock et al. [48], Reich et al. [53]

Player and ball tracking aligned with game logs paired with analytics

 

Task

Available space

- Physical pressure

- No. of players between ball and goal

- Ratio of attackers to defenders

Rein et al. [54], Alexander et al. [55]

Player and ball tracking paired with improved analytics

Proximity sensor

Emotional response in crowds [56]

Task

Kick distance

Blair et al. [57, 58]

Ball tracking

Automated measurement through computer vision

Automated detection of distances in cars [59]

Individual/task

Physical output

- Game time played

- Time between efforts

- High speed metres

Almonroeder et al. [60], Sarmento et al. [61]

Player and ball tracking paired with match events

 

Task

Ball weight

Nimmins et al. [62], Fitzpatrick et al. [63]

Computer vision

Computer vision to estimate weight of livestock [64]

Individual

Task

Coaching

- Technique/feedback

- Game style

- Enable self-regulation

Wulf and Lewthwaite [65], Wrisberg [66]

Recording and natural language processing

Speech to text software

Military detection of keywords [67]

Individual

Dominant side, e.g. preferred foot

Cust et al. [68], Ball [69]

Automated detection through computer vision

 

Individual

Heart function (heart rate, oxygen saturation)

Klusemann et al. [70], Dong [71]

Sensors in uniforms

Sensors built into clothing [72]

Individual

Mental components, e.g. mental fatigue, brain activity levels, motivation, resilience, confidence, decision-making skill, emotional state

Russell et al. [73], Joshi et al. [39]

Portable brain electrical activity machines

Health sector development of portable EEG (electroencephalogram) [74]

Individual

Player characteristics, i.e. physical characteristics, experience, playing position

Piette et al. [75], Sarmento et al. [61]

  

Environment

Social

• Cultural

• Interactions

Anshel et al. [76], Davids et al. [77]

Proximity sensors

Social proximity using Bluetooth [78]

Individual

Recovery (training load)

Halson [79], Gastin et al. [80]

Ubiquitous monitoring through 24/7 sensors

Health sector monitoring at-risk patients [81]

Individual

Sleep

Juliff et al. [82], Halson and Juliff [83]

Improvements in sleep tracking technology

Validation of non-invasive sleep technology [84]

Match context

Task

Difference in team quality

Robertson and Joyce [85], Franks et al. [86]

  

Task

Defensive style/intent

Tan et al. [87], Wang et al. [88]

Player and ball tracking aligned with match log

 

Environment

Opposition characteristics, i.e. physical characteristics, experience, playing position

Franks et al. [86], Milanese et al. [89]

  

Task

Scoreboard

- Margin/scoring trends

Goldman and Rao [90], Pocock et al. [48]

Automation through computation

 

Environment

Time in season, fixture type

Dellal et al. [91], Soroka and Lago-Peñas [92]

  

Environment

Playing Surface

- Material, i.e. grass (hard, soft, wet, dry)

Bartlett et al. [93], Crowther et al. [94]

Racetrack penetrometer

Clegg-Hammer

Magnetic layer detection

Magnetic layer detection to measure top soil density [95]

Task

Pitch dimensions, i.e. area, depth of pockets

Klusemann et al. [70], Kelly and Drust [96]

  

Environment

Weather (rainfall, wind, sun position)

Thornes [97], Ely et al. [98]

Wireless sensor network

Weather impact on air traffic management [99]

Environment

Venue—crowd, stadium type (roof, open), distance travelled, noise

Gama et al. [100], Goldman and Rao [90]

Computer vision to monitor crowd emotion

Emotion tracking for city planning [101]

Task

Time: elapsed/remaining in

- Period

- Game

Pettigrew [102], Sandholtz and Bornn [103]

Automation through computational timing

 

Task

Time elapsed since last

- Foul

- Stoppage

- Turnover

- Score

Andrienko et al. [104], Skinner [51]

Automation through computational timing

 

Task

Team synergy

Araújo and Davids [105], Araújo et al. [106]

Ball and player tracking aligned with match log

Facial expression extraction

Emotion tracking for city planning [101]