From: Methodological Considerations for Furthering the Understanding of Constraints in Applied Sports
Group | Constraint category | Constraint/context | Constraint examples in the literature | How technology can improve measurement of this constraint | Application of technology in other disciplines |
---|---|---|---|---|---|
Match events | Task | Location and type of match event | Automated ball tracking through computer vision | ||
Task | Sport specific events, e.g. Australian football—kick type (drop punt, snap, etc.); hockey—hit type | Automated detection of events via computer vision or device on athlete/equipment (i.e. ball or stick) | Traffic event detection [47] | ||
Task | Shot location - Angle/distance of goal face visible | Player and ball tracking aligned with game logs | |||
Task | Time in possession - Individual possession length - Length of possession chain - Team split of previous 10 mins | Player and ball tracking aligned with game logs | |||
Task/individual | Shot trends: ‘hot hand fallacy’ - Team - Individual | Player and ball tracking aligned with game logs | |||
Individual | Disposal efficiency - In game - History | Player and ball tracking aligned with game logs paired with analytics | |||
Task | Available space - Physical pressure - No. of players between ball and goal - Ratio of attackers to defenders | Player and ball tracking paired with improved analytics Proximity sensor | Emotional response in crowds [56] | ||
Task | Kick distance | Ball tracking Automated measurement through computer vision | Automated detection of distances in cars [59] | ||
Individual/task | Physical output - Game time played - Time between efforts - High speed metres | Player and ball tracking paired with match events | |||
Task | Ball weight | Computer vision | Computer vision to estimate weight of livestock [64] | ||
Individual | Task | Coaching - Technique/feedback - Game style - Enable self-regulation | Recording and natural language processing Speech to text software | Military detection of keywords [67] | |
Individual | Dominant side, e.g. preferred foot | Automated detection through computer vision | |||
Individual | Heart function (heart rate, oxygen saturation) | Sensors in uniforms | Sensors built into clothing [72] | ||
Individual | Mental components, e.g. mental fatigue, brain activity levels, motivation, resilience, confidence, decision-making skill, emotional state | Portable brain electrical activity machines | Health sector development of portable EEG (electroencephalogram) [74] | ||
Individual | Player characteristics, i.e. physical characteristics, experience, playing position | ||||
Environment | Social • Cultural • Interactions | Proximity sensors | Social proximity using Bluetooth [78] | ||
Individual | Recovery (training load) | Ubiquitous monitoring through 24/7 sensors | Health sector monitoring at-risk patients [81] | ||
Individual | Sleep | Improvements in sleep tracking technology | Validation of non-invasive sleep technology [84] | ||
Match context | Task | Difference in team quality | |||
Task | Defensive style/intent | Player and ball tracking aligned with match log | |||
Environment | Opposition characteristics, i.e. physical characteristics, experience, playing position | ||||
Task | Scoreboard - Margin/scoring trends | Automation through computation | |||
Environment | Time in season, fixture type | ||||
Environment | Playing Surface - Material, i.e. grass (hard, soft, wet, dry) | Racetrack penetrometer Clegg-Hammer Magnetic layer detection | Magnetic layer detection to measure top soil density [95] | ||
Task | Pitch dimensions, i.e. area, depth of pockets | ||||
Environment | Weather (rainfall, wind, sun position) | Wireless sensor network | Weather impact on air traffic management [99] | ||
Environment | Venue—crowd, stadium type (roof, open), distance travelled, noise | Computer vision to monitor crowd emotion | Emotion tracking for city planning [101] | ||
Task | Time: elapsed/remaining in - Period - Game | Automation through computational timing | |||
Task | Time elapsed since last - Foul - Stoppage - Turnover - Score | Automation through computational timing | |||
Task | Team synergy | Ball and player tracking aligned with match log Facial expression extraction | Emotion tracking for city planning [101] |